Sparse MUD.  (Space in a really small environment)

Information on the 16k mud competition is here.
The source is available here.
My resume.
Most current update of this document.

Introduction:
My goal here was not to create the ideal server, but rather to implement a complete playable game, ignoring the ideal server aspects of it (saving files, logging in, reconnecting).  My guess as to how much space my desired features would take, as it turns out, was some 500-700 bytes over the limit, but I was able to condense it down to a legal size (according to the 16k.py filesize checker) with a few snips of strings and some changes in the variable names.

What exists in this implementation is a multi-user server, that will accept connections, create a ship for the user, who can then trade and battle as he sees fit, until sucked into a black hole or destroyed by one of his opponents.  Just to make death more painful, link to the server is cut upon your destruction.

The code itself is just under 16k in size, and is implemented in python.  I have been able to successfully run it both on my windows machine and on a *nix account as well, without any internal changes whatsoever.



Features:
-Generated world (approximately 1000 sectors), divided into 3 main zones:  the core, the outer worlds, and the nebula beyond.
    -Planets
        -Each planet has its own prices for various ore.  By trading between them, players can generate revenue.
    -Stars
        -stars do not currently have much importance (other than determining where a planet can exist.)  I had planned to have stars influence regeneration rates and visibility, which may appear once I am no longer working within the 16k barrier.

-ansi color
-basic combat system
    -direct launching of torpedos against opposing vessels
    -the ability to lay mines to block in opponents and place hazards along easy trade routes.
-basic trade system
    -three types of ore that are traded planet to planet.  Financial success allows for ship upgrades.
-movement
    -'Wormgates' tie star systems together.  They grow more chaotic as one travels further from the galactic core.
-regeneration
    -Ships regain 1 unit of fuel and 1 unit of hp every realtime second.



Commands:
(each command can be abbreviated however you choose, as long as the first letter remains intact.)

look
Show the contents of the current sector, including wormgates, planets, and other ships.  This command is free to use.

enter
Move from one sector to another via a wormgate.  This command requires an argument: the number of the wormgate which you wish to enter.  Each use of this command consumes 15 units of fuel.

radio
The radio command forms a global channel with which to communicate with other players.  This command is free to use.

?
This command displays your information, including the contents of your cargo holds, your fuel and your ship's remaining health.  This command is free to use.

name
This command allows you to recommision your ship under a different name.  This command is free to use.

dock
This command must be used to dock with a planet's space station in order to conduct trade.  While you are docked, you cannot move or commit any hostile acts.  To leave the station, use the dock command a second time.  This command costs 10 units of fuel per every use.

quit
This command performs a self-destruct, and closes your connection.  You currently cannot save your progress.

viewer
This command performs a detailed scan of nearby space, revealing the location and status of your opponents.  This command consumes 50 units of fuel every time it is used.  Use of this scan is detectable throughout known space.

who
This command returns a list of players currently connected to the game, their numerical IP's, and the number of seconds they have been online.  This command is free to use.

buy
This command, while docked, allows you to purchase ore.  The syntax is, for example, 'buy ore1 100' to purchase 100 units of ore1.  Also, via the syntax 'buy ship', you can purchase an upgrade, which will increase your capabilities.  This command is free to use.

sell
Similar in style to the 'buy' command, the sell command allows you to sell the contents of your holds.  This command is likewise free to use.

torpedo
Allows you to fire a torpedo at an opposing ship.  Be warned, however, as each torpedo consumes 500 units of fuel, and you may not be able to limp away before your opponent responds in kind.  Currently, you cannot abbreviate your target's name, and it is case-sensitive.

mine
Allows you to deploy a subspace mine into a specific wormgate, where it will lurk and detonate against the hull of the next ship to pass through.  Each deployed mine consumes 200 units of fuel.