Available source code

Click here for a verbose description of all my (MUD-related) code snippets. There are 14 packages ranging from a simple dual wield addition to a multi-board note system. I don't program MERC MUDs anymore or even MUDs written in C anymore, so there haven't been any updates for a while.

In 1998 I added a new letters section, which contains letters I have sent to the MERC Mailing list, with snippets and ideas that are yet to be moved to snippets page.

Miscellaneous MUD-related programs and resources

I have recently written a MUD client, mostly because there were some things that I needed that tintin could not provide: scrollback and a stable display of ANSI colors. The client has now its own page.

I am also writing a MERC programming FAQ. There's not much in there right now, but I update it from time to time. The FAQ was last updated somewhere in December 97. I would very much welcome contributions. Currently I don't think I will update it any further -- I am however thinking of creating a MERC source code commentary, in the style of John Lions' Commentary of the UNIX source, which will probably supersede most of the current FAQ.

In January 98 I started a webring with sites of programmers of MERC and derivative MUDs that wish to share their efforts with the MUD community. Get more information. There are about 40 sites in the ring - pretty much all the sites I know that contain MERC source code/coding information.

In August 98 I finally released mudFTP. This is set of server patches for a MUD and a Windows/UNIX client that makes it possible to edit text files (e.g. room descriptions, notes, mobprogs) of your MUD using a text editor on your remote machine.

In December 99 - January 2000, I developed together with Brandon Downey a MUD personality test, based on Richard Bartle's "suits" essay. You can see your own results, compare them to some famous people in the MUD community and see what MUDs other people of your type play.

In late 1999 I have started a project to catalog new and original codebases (e.g. C++ and Java-based MUDs). Currently it holds just a few MUDs, please submit any you know of.

Between April and July 2000, I ran the 16K MUD contest. Contestants tried to create the most interesting MUD in just 16 kilobytes of source code. 18 contestants succeeded, producing some very interesting MUDs. Several are quite well documented and commented -- if you are starting programming, they might be a good introduction.

MUDs I develop

I am no longer the implementor of Abandoned Reality, which I started in April 1996, although I still log on there as "Drylock". I still want to create the ultimate MUD of course -- this time in Python. It might take a while ;)

In the past I have been involved in development of Mystic Adventure for several years as well as Our Place, both under the name "Phunk".

Other places

Here is a short list of other sites that contain valuable MUD resources - sites that are already in the webring below are not listed - I recommend you dig through the 30 or so sites that are in the webring as well.

MUD-Dev mailing list - discussion about everything in MUD design. Members of the list include some of the most renowned members of the both amateur and professional (UO, Meridian 59, Furcadia) MUD developer community. The list has been private for a year and has only recently gone public - the archives for that year are available, and are a must-read for any serious MUD designer.

Imaginary Realities - one of the few MUD-related eZines that have managed to survive past the first few months. Monthly editions feature a number of high-quality articles about MUD design, society and anything else MUD.

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